Shipping 2026
[ enzed_studio // first game ]

ZOMBIES

Per Minute

A factory-building roguelite where one number rules them all. Yes, really.

Zombies Per Minute in-game screenshot
[ in-engine ]
628,332peak_zpm // record_run
101,089,643zombies // already_killed
endless // leaderboard
PC // MAC // Linuxplatforms // shipping_2026
1human // making_this
[ 01 / GAME ] the loop

Build. Automate. Exterminate.

01
BUILD

Land. Explore, and build.

Drop on an empty outpost. Hand-mine your first ore. Place the first miner, the first smelter, the first turret. Nothing is symmetrical, because nothing survives being symmetrical.

Land on an empty outpost
02
AUTOMATE

Grow. Expand. Optimize.

Miners feed smelters. Smelters feed the factory. The factory feeds the guns. Chain it, loop it, balance it. Then go build the next line while this one works for you.

Factory at scale
03
EXTERMINATE

Hold the waves. Upgrade. Repeat.

Waves roll in. Some zombies are… different. Between waves, spend zombie XP on upgrades and patch the weak side. One metric scores the run: your ZPM on the final wave. After it, credits unlock new buildings, recipes, zombies. Every next run starts wider.

ZPM counter
[ 02 / MEDIA ] gameplay

Every outpost different. Millions of zombies.

[ 03 / SPEC ] features

What's in the crate.

[ 01 ]

ROGUELITE RUNS

Maps, buildings, upgrades, operators. All reshuffled every run. No two games feed the line the same way.

[ 02 ]

FACTORY AUTOMATION

Miners, smelters, conveyors, turrets. Chain them into lines that run without you, so you can build the next line.

[ 03 ]

WAVES & MUTATIONS

Zombies arrive in waves. Some of them are… different. Your perimeter has to adapt. Good luck.

[ 04 ]

BETWEEN-WAVE UPGRADES

Every wave drops zombie XP. Spend it on new powers, patch the weak side, re-shape the run.

[ 05 ]

PERSISTENT UNLOCKS

Credits earned between runs unlock new buildings, recipes, zombies, items. Every game different. Every next game wider.

[ 06 ]

ZPM LEADERBOARD

The final wave scores one number: your Zombies Per Minute. Climb it. Your friends are watching.

[ 04 / STUDIO ] who

Enzed Studio is one person.

Enzed Studio is a one-person game studio. One dev, one game, one metric. Zombies Per Minute is the first title. Designed, coded, scored and shipped out of a small room somewhere with too many monitors.

We make chunky, readable, number-go-up games with real systems underneath. If you wishlist ZPM, you help more than you think.